Type: The type of shield Melee: The defensive value provided by the shield in melee combat (affects to-hit). Fractions are rounded down. Ranged: The defensive value provided by the shield in ranged combat (affects to-hit). Fractions are rounded down. Wgt: The weight, in pounds. Price: Typical price in a moderate-sized city for an average (25) quality shield. Large cities may have slightly cheaper prices. Different quality can significantly affect prices. Finally, price is also influenced by random factors.
Shields
Type: The type of shield
Melee: The defensive value provided by the shield in melee combat (affects to-hit). Fractions are rounded down.
Ranged: The defensive value provided by the shield in ranged combat (affects to-hit). Fractions are rounded down.
Wgt: The weight, in pounds.
Price: Typical price in a moderate-sized city for an average (25) quality shield. Large cities may have slightly cheaper prices. Different quality can significantly affect prices. Finally, price is also influenced by random factors.
More information:
Melee to-hit
Ranged to-hit